Using games in our (RCRC) work

This document gives a few of many possible examples where RCRC pratitioners can use games in their work such as advocacy, dissemination of key messages across age groups or enhancing discussion of complex concepts such as climate change.

 

Are you sure you want to delete this "resource"?
This item will be deleted immediately. You cannot undo this action.
File Name File Size Download
using_games_in_our_work.docx 165 KB

Related Resources

Guidance material
24 Mar 2015
This guideline is designed to address the lack of appropriate information and practices on inclusive policies and practices on disaster preparedness, accessible early warnings, accessible transportation, and life safety and evacuation of persons with...
Tags: Guidance material, Communication As Aid, Early Warning Systems, Mobile Technology
Game
25 Feb 2023
The GDPC and the American Red Cross noticed a gap in youth preparedness resources when it comes to teens, where preparedness resources are often curated for adult or child audiences, which leaves teens (ages 13-19) under engaged and underprepared. To...
Tags: Game, Disability Inclusive Disaster Preparedness, Disaster Preparedness Games, Hazard, Resilience and Disaster Risk Management, Risk Assessment, Women and Gender in Disaster Management, Youth Disaster Preparedness
Guidance material
07 Aug 2015
In April 2010, when 52 National Societies in the Europe Zone gathered in Vienna for the 8th European Red Cross Red Crescent Conference, they collectively committed to moving forward in preventing, mitigating and addressing the vulnerabilities that ma...
Tags: Guidance material
Scroll to Top