Game Design and Facilitation Tips

Game design is a complex process that encompasses the learning content, pedagogy, user interface and game mechanics – the “formal rules that define the operation of the game world, what the player can do, the challenges the player will face, and the player’s goals”.  

Equally important is gameplay experience, including players’ interactions with the game and the behavior of the game as it is circumscribed by game rules in the context of its intended outcomes.

 

Are you sure you want to delete this "resource"?
This item will be deleted immediately. You cannot undo this action.
File Name File Size Download
game_facilitation_tips_0.pdf 380 KB
design_process.pdf 5 MB
game_design.pdf 6 MB

Related Resources

Game
21 May 2024
The GDPC and the American Red Cross noticed a gap in youth preparedness resources when it comes to teens, where preparedness resources are often curated for adult or child audiences, which leaves teens (ages 13-19) under engaged and underprepared. To...
Tags: Game, Capacity Building for Disaster Risk Management, Climate Change Adaptation, Disability Inclusive Disaster Preparedness, Hazard, Mental Health and Psychosocial Support, Resilience and Disaster Risk Management, Sustainable Development Goals (SDGs), Urban Preparedness, Water, Sanitation & Hygiene (WASH), Women and Gender in Disaster Management, Youth Disaster Preparedness
Game
21 May 2024
The GDPC and the American Red Cross noticed a gap in youth preparedness resources when it comes to teens, where preparedness resources are often curated for adult or child audiences, which leaves teens (ages 13-19) under engaged and underprepared. To...
Tags: Game, Capacity Building for Disaster Risk Management, Climate Change Adaptation, Disability Inclusive Disaster Preparedness, Hazard, Mental Health and Psychosocial Support, Resilience and Disaster Risk Management, Sustainable Development Goals (SDGs), Urban Preparedness, Water, Sanitation & Hygiene (WASH), Women and Gender in Disaster Management, Youth Disaster Preparedness
Game
20 May 2024
The GDPC and the American Red Cross noticed a gap in youth preparedness resources when it comes to teens, where preparedness resources are often curated for adult or child audiences, which leaves teens (ages 13-19) under engaged and underprepared. To...
Tags: Game, Capacity Building for Disaster Risk Management, Climate Change Adaptation, Disability Inclusive Disaster Preparedness, Hazard, Mental Health and Psychosocial Support, Resilience and Disaster Risk Management, Sustainable Development Goals (SDGs), Water, Sanitation & Hygiene (WASH), Women and Gender in Disaster Management, Youth Disaster Preparedness
Scroll to Top