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Research
07 May 2020
This research study, commissioned by GDPC and conducted by experts Mandy George and Estela Oliva, was completed in August 2019. It presents the current SBDRR and XR technological landscape, analyses the shortcomings of traditional forms of SBDRR and ...
Tags: Research, Disaster Preparedness Games, Immersive Technologies & Digital Games, Youth Disaster Preparedness
Game
16 Apr 2020
Sai Fah: The Flood Fighter is a mobile gaming app developed by UNESCO-BANGKOK. Players can download the game for free on their mobile devices and follow avatar Sai Fah as she learns flood safety lessons. It is available in English, French, Thai, and ...
Tags: Game, COVID-19 (Coronavirus), Disaster Preparedness Games, Immersive Technologies & Digital Games
Game
07 Apr 2020
Be a hero, be prepared! Learn with Tanah how to be prepared in case of tsunamis and earthquakes. Tanah: The Tsunami and Earthquake Fighter is a mobile gaming app developed by UNESCO-Bangkok, the Red Cross Global Disaster Preparedness Center, and USAI...
Tags: Game, Earthquake, Immersive Technologies & Digital Games, Tsunami
Video
22 Oct 2019
Researcher from the University of Auckland (New Zeland) suggested how disaster themed video games have the ability to be educational tools to foster participation and learning. Such games have an ability to convey messages of disaster risk reduction...
Tags: Video, Immersive Technologies & Digital Games, Mobile Technology
Case Study
14 Oct 2019
The Asia Pacific Disaster Resilience Centre (APDRC) hosted by the Republic of Korea National Red Cross (KNRC) embarked on a virtual reality journey in 2018 because of the need for more realistic and participatory training in Asia Pacific, the most di...
Tags: Case Study, Immersive Technologies & Digital Games
Guidance material
26 Jul 2018
The Comprehensive School Safety Framework (CSSF) provides a comprehensive approach to reducing risks from all hazards to the education sector by addressing three pillars of school safety: Safe Learning Facilities School Disaster Management Risk Reduc...
Tags: Guidance material, Immersive Technologies & Digital Games, Public Awareness and Public Education
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