Immersive Technologies & Digital Games

From Oyster Castles to Virtual Reality: Hong Kong Red Cross’ Innovative Approach to Building Resilience

At the forefront of building resilient communities, the Hong Kong Red Cross (Branch of Red Cross Society of China) is leading exciting disaster preparedness and risk reduction initiatives from local to international levels. Notably, its nature-based solutions work has garnered widespread recognition for its impact and fostering diverse grassroots collaboration. In this DRM Practitioner Spotlight […]

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Immersive Technologies & Digital Games for School Disaster Preparedness

This research study, commissioned by GDPC and conducted by experts Mandy George and Estela Oliva, was completed in August 2019. It presents the current SBDRR and XR technological landscape, analyses the shortcomings of traditional forms of SBDRR and how XR has the potential to address these. It also synthesises and presents a range of learning

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Tanah: The Tsunami and Earthquake Fighter

Tanah: The Tsunami and Earthquake Fighter  A Mobile App Helping Kids Be Prepared! ‘Tanah: The Tsunami and Earthquake Fighter‘ is a disaster preparedness educational mobile app designed for kids and families. The game follows heroine Tanah as she learns to prepare and protect herself from tsunamis and earthquakes. Through helping Tanah navigate fun and interactive

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10 Key Takeaways from the Immersive Technologies & Digital Games for School Disaster Preparedness Report

The use of virtual reality simulations in a variety of training and pedagogical contexts is expanding, reflective of an upward trend in immersive technologies & digital games’ impact for social good. To embrace this transformative wave, The Global Disaster Preparedness Centre (GDPC) and the American Red Cross commissioned research in 2019 to examine how immersive

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Stop Disasters 2.0: Video Games as Tools to Foster Participation in Learning about Disaster

Researcher from the University of Auckland (New Zeland) suggested how disaster themed video games have the ability to be educational tools to foster participation and learning. Such games have an ability to convey messages of disaster risk reduction, including portrayals of hazards, vulnerabilities, capacities and numerous disaster discourses. The presentation was held on the Ignite Sessions

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Immersive Technologies & Digital Games

Red Cross Red Crescent National Societies across the world contribute to disaster risk reduction and preparedness in public schools. Typical school-based activities include disaster risk reduction, first aid, hygiene, health promotion, road safety and water sanitation. The activities are part of a series of recommended actions included under GADRRRES’ Comprehensive School Safety Framework, involving school

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Comprehensive School Safety

The Comprehensive School Safety Framework (CSSF) provides a comprehensive approach to reducing risks from all hazards to the education sector by addressing three pillars of school safety: Safe Learning Facilities School Disaster Management Risk Reduction and Resilience Education Published by: The Global Alliance for Disaster Risk Reduction and Resilience in the Education Sector and The

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