Vulnerability and Capacity Assessment in Belize
Case study and Guidance note to the VCA undertaken in Ladyville, Belize in 2005.
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Case study and Guidance note to the VCA undertaken in Ladyville, Belize in 2005.
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Case studies on VCAs undertaken in Syria, 2007-2010. The locations include: Al-Dwyer; Al Hasakeh and Deir Elzour.
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Case study and Guidance note to the VCA undertaken in Maduwaree and Meedhoo, Maldives in 2006.
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Case studies of VCAs undertaken in Barbados in 2010. The locations include: Charles Rowe Bridge; Martin’s Bay.
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Case study on a VCA undertaken in Suriname in 2008.
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This research report draws on the experience of the TRP CBDRR programmes and current literature in order to identify the ‘characteristics of safe and resilientcommunities; to understand how these characteristics changed over time and howRCRC interventions have contributed to this change’.It is intended that the characteristics arising from this research will be used in the design, monitoring
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The study published by IFRC finds that while social capital has always played an implicit role in the community-based work of the Red Cross/Red Crescent Movement – the volunteerism at its core, as well as the community-based committees and action teams that it promotes, represent social capital. The community-based projects it implements also foster aspects of social capital such
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This is a card based game designed to accelerate the learning processes required to turn early warning into early action. The game is based on forecast-based options and decisions. In many developing countries, consumers of weather forecasts often cannot understand experts’ statements about likely future conditions; scientists meanwhile cannot understand why their forecasts are not
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This is a resilience game in which players assume the role of subsistence farmers organized into village teams, players make individual decisions that lead to collective patterns of choice and risk. The game features trade-offs between collaboration and competition, as well complex feedbacks and thresholds that enable rich discussions involving key resilience concepts. Online home for
The Dissolving Disasters Game Read More »
The Dwelling Near the Ditch Game aims to support learning and dialogue about the opportunities and trade-offs facing communities which lack waste collection services, and the additional stress that climate change (in the form of more frequent flooding, aggravated by blocked drains and ditches) can pose for them As the game is played, players experience
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