The Snap! Game
“SNAP!”: A game to elicit word associations
 
Participants get to activate their minds by tapping on their ability to quickly come up with words on a certain theme, listen actively, and react rapidly when something special happens.
 
“Snap!” is a fast-paced, intensely fun game that can be deployed with three aims:
– Energize participants: activate people’s brainpower in a very short time
– Create a sense of bonding among participants through shared emotions and laughter
– Learn from participants about what concepts they associate with [core theme of event] – for example “climate change”, “forecast”, “Red Cross”, “Corporate Social Resonsibility”, etc
Are you sure you want to delete this "resource"?
This item will be deleted immediately. You cannot undo this action.
File Name File Size Download
snap_game.pdf 291 KB

Related Resources

Game
07 May 2020
Washing your hands and encouraging everyone around you to do the same can help stop the spread of germs and keep you healthy. When you wash your hands, you wash away germs.  If you don’t wash your hands, germs can get into your body and make you ...
Tags: Game, Communicable Disease, COVID-19 (Coronavirus)
Game
18 Jul 2014
Ice breaker to open and/or debrief an interactive session and consolidate insights from medium to large groups unfamiliar with each other Learning Objectives: Engage all participants in group reflection to reveal diversity of participant perspective...
Tags: Game, Behavior Change
Game
18 Jul 2014
In Decisions for the Decade, each participant is a provincial governor and small teams make up the governing body of a nation. All participants begin the game with a budget of ten beans (for a ten-year cycle), and seek to maximize the prosperity of t...
Tags: Game, Behavior Change, Climate Change Adaptation, Communication As Aid