Traverse: an Australian Red Cross case study of the creation, design, and end of a digital identity platform

There is a long-standing challenge within the humanitarian sector – the slow process of onboarding and managing staff and volunteers for rapid deployment during a crisis. Australian Red Cross led an effort to solve this by establishing a verifiable digital credentials solution in order to remove some of the structural barriers and administrative burdens to onboarding.

The solution, Traverse, intended to offer a verified identity platform for the humanitarian sector that would address a gap in the market for an ethical, user-centric, portable, and secure platform. This decentralised, self-sovereign approach was selected because it was seen as a way to give users ownership over their own data and control over how credentials are shared, while making it easier for participating organisations to onboard staff and volunteers.

Despite producing a blockchain and verificable credential-based web and mobile application, Australian Red Cross closed Traverse in 2021 when it encountered a number of critical challenges. Although Traverse was shut down, it provides important lessons for Red Cross and the wider humanitarian sector on the use of blockchain and verifiable credential technologies, and how the sector may approach developing and adopting innovative technologies more broadly.

Are you sure you want to delete this "resource"?
This item will be deleted immediately. You cannot undo this action.
File Name File Size Download
traverse.pdf

Related Resources

Case Study, Video
28 Nov 2014
R3ADY Asia-Pacific, in collaboration with University of Gadjah Mada (UGM), Pacific Disaster Center (PDC), and University of Hawai’i’s Social Science Research Institute (SSRI), is working to develop an end-to-end framework that better links commun...
Tags: Case Study, Video, Early Warning Systems, Landslide
Game
25 Feb 2023
The GDPC and the American Red Cross noticed a gap in youth preparedness resources when it comes to teens, where preparedness resources are often curated for adult or child audiences, which leaves teens (ages 13-19) under engaged and underprepared. To...
Tags: Game, Communicable Disease, Disability Inclusive Disaster Preparedness, Disaster Preparedness Games, Hazard, Livelihoods and Food Security, Water, Sanitation & Hygiene (WASH), Youth Disaster Preparedness
Report, Research
21 Jul 2015
This reports highlights the findings from a research project conducted by University of Peradeniya, Sri Lanka in response to the ‘Preparedness and Resilience Research’ small grants program (Phase I) implemented by Response 2 Resilience I...
Tags: Report, Research, Resilience and Disaster Risk Management
Scroll to Top