Why Games?

Games encourage empowered action and they generate shared experiences and discussions that are truly participatory. For humanitarian organizations and local volunteers it is an active learning experience; a playful dialogue about situated action rather than an abstract discussion or exercise.
Despite their usefulness, many people view games as a child’s pastime, as a medium that is not serious, and is made solely for entertainment. This view is supported by media coverage of games, in particular videogames, where it’s all about shooting space marines and adolescent fantasy. However, a longer view of game’s role in society reveal that they are an ancient form that is found in almost every culture. The earliest evidence of games predate written culture, and indicate that they are a large part of cultural practice and making sense of the world. 

Are you sure you want to delete this "resource"?
This item will be deleted immediately. You cannot undo this action.
File Name File Size Download
why_games_0.pdf 191 KB

Related Resources

Guidance material, Research
21 Oct 2020
This document has been produced in time from November 2015 until January 2016 to reply to a demand for general guidance on sheltering refugees in the context of the “refugee crisis” experienced in Germany as of August 2015. This guidance is based...
Tags: Guidance material, Research, Shelter
Case Study
23 Mar 2023
This case study describes the Viet Nam Red Cross (VNRC) journey between 1994-2013 to protect their coastline from Typhoons and storm surges through mangrove restoration.
Tags: Case Study, Climate Change Adaptation, Resilience and Disaster Risk Management
Guidance material
19 Jun 2017
Hoy en día podemos ir a cualquier tienda y comprar una computadora a un costo relativamente bajo y que en la mayoría de casos ya incluye un software de edición de vídeo sin costo adicional. También existen cámaras económicas y de alta calidad....
Tags: Guidance material
Scroll to Top