Behavior Change and Disaster Preparedness

Shaping your Shelter: A game on post-disaster reconstruction of homes

A participatory activity for communities affected by disasters aimed at inspiring a desire to learn about safe building methods, in particular “bracing” (structural reinforcement). With limited time and materials, players construct shelter for households recently affected by an extreme event. They confront the trade-offs between quick and cheap housing versus stronger but more resource- and […]

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Team Firestopper – Preventing Fire Before They Start in Central California

Fire remains one of the leading causes of unintentional deaths in California and the Nation and accounts for 90 percent of annual disaster responses by the American Red Cross. For those living in Central California, they are no exception. Due to the prevailing economic conditions in the Central Valley most homeowners and renters often do

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The Minimum Standards for local climate‐smart disaster risk reduction

Many national climate change adaptation plans consider the need to plan over various timescales and acknowledge the essential role of local communities in addressing the changing risks. The Minimum Standards for local climate‐smart disaster risk reduction were developed as a practical checklist to help local community leaders and DRR practitioners ensure their risk reduction efforts are climate‐smart and contribute to

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The Before the Storm game

This is a card based game designed to accelerate the learning processes required to turn early warning into early action. The game is based on forecast-based options and decisions. In many developing countries, consumers of weather forecasts often cannot understand experts’ statements about likely future conditions; scientists meanwhile cannot understand why their forecasts are not

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The Dissolving Disasters Game

This is a resilience game in which players assume the role of subsistence farmers organized into village teams, players make individual decisions that lead to collective patterns of choice and risk. The game features trade-offs between collaboration and competition, as well complex feedbacks and thresholds that enable rich discussions involving key resilience concepts.  Online home for

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The Upstream-Downstream Game

The game centres on climate-related information in decision-making at the community level, and how neighbouring upstream and downstream communities can work together to manage consequences of flood, drought and deforestation.  Video of the game, Video of the game, Video of the game in Spanish http://vimeo.com/46378989, http://vimeo.com/46378989, http://vimeo.com/45097866

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The Ready Game

Ready! enables focused conversations with communities on disaster preparedness and disaster risk reduction.  It was designed by students at Parsons School of Design for use by the American Red Cross in the Zambezi river basin.   Ready! is a relatively physical game that can be played using virtually any disaster scenario. The game is played with simple materials

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