Behavior Change and Disaster Preparedness

Behavior Change Explained

This video explains how a behavioral approach to persuasive communication can produce a quantifiable results. By developing a deep understanding of group behavior, we can advance effective solutions to complex behavioral problems. All credit for this video goes to the Behavioural Dynamics Institute. For more information click the link below. http://www.bdinstitute.org/

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The Snap! Game

“SNAP!”: A game to elicit word associations   Participants get to activate their minds by tapping on their ability to quickly come up with words on a certain theme, listen actively, and react rapidly when something special happens.   “Snap!” is a fast-paced, intensely fun game that can be deployed with three aims: – Energize participants:

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The Row or Not to Row Game

A fast-paced game on Climate Risk Management for crowd or auditorium settings. Participants take the role of disaster managers working together in teams (represented by rows in the auditorium or groups in a crowd). Each year, players must decide between investing in taking early action for flood preparedness, or whether to invest in planning and

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