games

The Dissolving Disasters Game

This is a resilience game in which players assume the role of subsistence farmers organized into village teams, players make individual decisions that lead to collective patterns of choice and risk. The game features trade-offs between collaboration and competition, as well complex feedbacks and thresholds that enable rich discussions involving key resilience concepts.  Online home for

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The Before the Storm game

This is a card based game designed to accelerate the learning processes required to turn early warning into early action. The game is based on forecast-based options and decisions. In many developing countries, consumers of weather forecasts often cannot understand experts’ statements about likely future conditions; scientists meanwhile cannot understand why their forecasts are not

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The Ready! Game

Ready enables focused conversations with communities on disaster preparedness and disaster risk reduction.  It was designed by students at Parsons School of Design for use by the American Red Cross in the Zambezi river basin.  Ready! is a relatively physical game that can be played using virtually any disaster scenario. The game is played with simple materials

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The Upstream-Downstream Game

The game centres on climate-related information in decision-making at the community level, and how neighbouring upstream and downstream communities can work together to manage consequences of flood, drought and deforestation.  Video of the game, Video of the game, Video of the game in Spanish http://vimeo.com/46378989, http://vimeo.com/46378989, http://vimeo.com/45097866

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Innovative Approaches to Engaging Communities in Participatory Dialogues that Enhance Community Disaster Preparedness

In pursuit of more efficient ways to engage communities along the Zambezi River in Namibia in a focused dialogue that leads to action on disaster preparedness and risk reduction, the American Red Cross (ARC) began collaborating with the Prototyping, Evaluation, Teaching and Learning Lab (PETLab) at Parsons New School for Design (New York, USA) and

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The Ready Game

Ready! enables focused conversations with communities on disaster preparedness and disaster risk reduction.  It was designed by students at Parsons School of Design for use by the American Red Cross in the Zambezi river basin.   Ready! is a relatively physical game that can be played using virtually any disaster scenario. The game is played with simple materials

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The Gender and Climate Game

A participatory activity to support experiential learning and dialogue on the differential vulnerability of women and men facing climate variability and change. Players first take on the role of subsistence farmers facing changing risks — then ‘walk in the shoes’ of a specific gender role. Experiencing the consequences of individual and collective decisions, rich discussions

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Tinoni e companhia

Site designed for children 5 to 12 years old to learn about child safety in a playful and interactive way. The site also provides parents and educators with educational information and instruments that may help the transmission of contents in these areas. The main character of the site is the mascot Tinoni, assisted by Aviso

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