Game Facilitation Tips
A guide for facilitating participatory games.
Game Facilitation Tips Read More »
A guide for facilitating participatory games.
Game Facilitation Tips Read More »
Ice breaker to open and/or debrief an interactive session and consolidate insights from medium to large groups unfamiliar with each other Learning Objectives: Engage all participants in group reflection to reveal diversity of participant perspectives
Answer with Your Feet – Ice Breaker Read More »
A participatory activity for communities affected by disasters aimed at inspiring a desire to learn about safe building methods, in particular “bracing” (structural reinforcement). With limited time and materials, players construct shelter for households recently affected by an extreme event. They confront the trade-offs between quick and cheap housing versus stronger but more resource- and
Shaping your Shelter: A game on post-disaster reconstruction of homes Read More »
In Decisions for the Decade, each participant is a provincial governor and small teams make up the governing body of a nation. All participants begin the game with a budget of ten beans (for a ten-year cycle), and seek to maximize the prosperity of their province and country by investing their budget in long-term development.
Decisions for the Decade Game Read More »
This is a card based game designed to accelerate the learning processes required to turn early warning into early action. The game is based on forecast-based options and decisions. In many developing countries, consumers of weather forecasts often cannot understand experts’ statements about likely future conditions; scientists meanwhile cannot understand why their forecasts are not
The Before the Storm game Read More »
This is a resilience game in which players assume the role of subsistence farmers organized into village teams, players make individual decisions that lead to collective patterns of choice and risk. The game features trade-offs between collaboration and competition, as well complex feedbacks and thresholds that enable rich discussions involving key resilience concepts. Online home for
The Dissolving Disasters Game Read More »
The Dwelling Near the Ditch Game aims to support learning and dialogue about the opportunities and trade-offs facing communities which lack waste collection services, and the additional stress that climate change (in the form of more frequent flooding, aggravated by blocked drains and ditches) can pose for them As the game is played, players experience
The Dwelling Near the Ditch Game Read More »
Ready enables focused conversations with communities on disaster preparedness and disaster risk reduction. It was designed by students at Parsons School of Design for use by the American Red Cross in the Zambezi river basin. Ready! is a relatively physical game that can be played using virtually any disaster scenario. The game is played with simple materials
The game centres on climate-related information in decision-making at the community level, and how neighbouring upstream and downstream communities can work together to manage consequences of flood, drought and deforestation. Video of the game, Video of the game, Video of the game in Spanish http://vimeo.com/46378989, http://vimeo.com/46378989, http://vimeo.com/45097866
The Upstream-Downstream Game Read More »