Family Greetings Challenge
Practice other ways of greetings
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Extreme Event is an in-person role-playing game gives participants a taste of what it takes to build community resilience in the face of disaster. Players work together to make decisions and solve problems during an engaging, fast-paced disaster simulation. The game was developed by the National Academy of Sciences’ Koshland Science Museum in collaboration with
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Basically a humanitarian version of the would you rather … game. Simple concept, but strong story line. Developed by UNHCR, WFP and other partners to engage stakeholders in the lead-up to the World Humanitarian Summit in 2016. Source: United Nations, 2016 Impossible Choices https://impossiblechoices.org
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“La Ruta del Reto” es un juego cuyo objetivo es generar actitudes adecuadas para enfrentar los riesgos de desastres aumentados por el cambio climático, la degradación ambiental y otras amenazas que reducen el bienestar de las comunidades. Busca generar respuestas asertivas, a partir de los conocimientos adquiridos previamente por los participantes, frente a los diversos
Es un juego diseñado con el apoyo del Centro del Clima de la Cruz Roja y Media Luna Roja para educar de una manera didáctica y divertida la problemática del cambio climático en las zonas vulnerables. Río Arriba, Río Abajo (versión corta), Río Arriba, Río Abajo (juego), Climate Change Game and rules https://vimeo.com/45150733, https://vimeo.com/45097866, https://vimeo.com/52707857
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Game design is a complex process that encompasses the learning content, pedagogy, user interface and game mechanics – the “formal rules that define the operation of the game world, what the player can do, the challenges the player will face, and the player’s goals”. Equally important is gameplay experience, including players’ interactions with the game and the behavior of
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“SNAP!”: A game to elicit word associations Participants get to activate their minds by tapping on their ability to quickly come up with words on a certain theme, listen actively, and react rapidly when something special happens. “Snap!” is a fast-paced, intensely fun game that can be deployed with three aims: – Energize participants:
15 Games that can also be used as energizer and ice breakers in workshops or community trainings: 1. Meet my Daughter: to introduce group members at the beginning of the workshop and to create a relaxed atmosphere. 2. My Passion: to introduce group members at the beginning of the workshop. 3. Animal Crackers: To introduce group
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The goal of Upstream Downstream is to have the most amount of wealth by investing wisely in one’s farm. Will you have a prosperous farm, or will drought and floods be your downfall?
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A fast-paced game on Climate Risk Management for crowd or auditorium settings. Participants take the role of disaster managers working together in teams (represented by rows in the auditorium or groups in a crowd). Each year, players must decide between investing in taking early action for flood preparedness, or whether to invest in planning and
The Row or Not to Row Game Read More »