The Before the Storm game
The Before the Storm game Read More »
This is a resilience game in which players assume the role of subsistence farmers organized into village teams, players make individual decisions that lead to collective patterns of choice and risk. The game features trade-offs between collaboration and competition, as well complex feedbacks and thresholds that enable rich discussions involving key resilience concepts. Online home for
The Dissolving Disasters Game Read More »
The Dwelling Near the Ditch Game aims to support learning and dialogue about the opportunities and trade-offs facing communities which lack waste collection services, and the additional stress that climate change (in the form of more frequent flooding, aggravated by blocked drains and ditches) can pose for them As the game is played, players experience
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In an effort to serve as a ‘one stop shop’ for climate-related information, data, and tools, the World Bank created the Climate Change Knowledge Portal (CCKP), supported by the Global Facility for Disaster Reduction and Recovery and others. The Portal provides an online tool for access to comprehensive global, regional, and country data related to
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The game centres on climate-related information in decision-making at the community level, and how neighbouring upstream and downstream communities can work together to manage consequences of flood, drought and deforestation. Video of the game, Video of the game, Video of the game in Spanish http://vimeo.com/46378989, http://vimeo.com/46378989, http://vimeo.com/45097866
The Upstream-Downstream Game Read More »
Ready enables focused conversations with communities on disaster preparedness and disaster risk reduction. It was designed by students at Parsons School of Design for use by the American Red Cross in the Zambezi river basin. Ready! is a relatively physical game that can be played using virtually any disaster scenario. The game is played with simple materials
La guía empieza con lo básico sobre el cambio climático: El consenso científico, las consecuencias humanitarias, y las implicaciones generales para la Cruz Roja y la Media Luna Roja. Siguen seis módulos temáticos: Comenzando, Diálogos, Comunicación, Gestión de desastres, Reducción de riesgos en comunidades y Salud y Asistencia. Cada módulo comienza con una sección que ofrece
Cruz Roja/Media Luna Roja Guía sobre el Clima Read More »
Настоящее руководство начинается с изложения основных положений об изменении климата: мнение научного сообщества, гуманитарные последствия и задачи, встающие в связи с этим перед Красным Крестом и Красным Полумесяцем. После этого следует шесть тематических модулей: «Начало работы», «Диалоги», «Информационно-разъяснительная работа», «Борьба с бедствиями», «Снижение риска бедствий» и «Охрана здоровья и ме-дицинское обслуживание». Каждый модуль начинается со
Красный Крест и Красный Полумесяц Руководство по климату Read More »
Ce guide débute par des notions fondamentales sur les changements climatiques: le consensus scientifique, les conséquences humanitaires et les implications générales pour la Croix-Rouge et le Croissant-Rouge. Il est suivi de six modules thématiques : démarrage, dialogues, communications, la gestion des catastrophes, la réduction de risques dans la communauté et la santé et prise en
Guide climatique de la Croix-Rouge Read More »
Ready! enables focused conversations with communities on disaster preparedness and disaster risk reduction. It was designed by students at Parsons School of Design for use by the American Red Cross in the Zambezi river basin. Ready! is a relatively physical game that can be played using virtually any disaster scenario. The game is played with simple materials