Youth Disaster Preparedness

Immersive Technologies & Digital Games for School Disaster Preparedness

This research study, commissioned by GDPC and conducted by experts Mandy George and Estela Oliva, was completed in August 2019. It presents the current SBDRR and XR technological landscape, analyses the shortcomings of traditional forms of SBDRR and how XR has the potential to address these. It also synthesises and presents a range of learning

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Tanah: The Tsunami and Earthquake Fighter

Tanah: The Tsunami and Earthquake Fighter  A Mobile App Helping Kids Be Prepared! ‘Tanah: The Tsunami and Earthquake Fighter‘ is a disaster preparedness educational mobile app designed for kids and families. The game follows heroine Tanah as she learns to prepare and protect herself from tsunamis and earthquakes. Through helping Tanah navigate fun and interactive

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IFRC Guidance for RCRC Education Response to COVID-19

Educational disruptions, even temporary, have serious repercussions on the lives and well-being of young people and their families, especially those already left behind or left out of society. This IFRC guidance includes information on: Key facts and figures about the global impact of COVID-19 on formal education systems What can the IFRC and National Societies

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10 Key Takeaways from the Immersive Technologies & Digital Games for School Disaster Preparedness Report

The use of virtual reality simulations in a variety of training and pedagogical contexts is expanding, reflective of an upward trend in immersive technologies & digital games’ impact for social good. To embrace this transformative wave, The Global Disaster Preparedness Centre (GDPC) and the American Red Cross commissioned research in 2019 to examine how immersive

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Community Impact Study of International Youth Preparedness Program – The Pillowcase Project

The Pillowcase Project is a school-based disaster preparedness education program first implemented in the wake of Hurricane Katrina in 2005 by American Red Cross volunteers in Louisiana, before being rolled out in 7 countries across the world. Originally designed for children aged 8 to 11 (grades 3–5), it provides key preparedness messages combining coping skill

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Youth-led actions for more resilient schools and communities: Mapping of School Safety approaches and Youth in School Safety training for youth facilitators

National Societies have been implementing a wide range of school-based, youth-led actions geared toward disaster risk reduction, first aid, hygiene and health promotion, water and sanitation, road safety, and youth empowerment.  With guidance from IFRC, the RCRC Southeast Asia Youth Network (SEAYN) took the lead in piloting the Youth in School Safety program, which trained

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